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<title>h13's CGPortoflio Gallery</title>
<link>http://h13.cgsociety.org/gallery/</link>
<description>h13's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Chump & Clump "You hear me?"</title>
	<link>http://h13.cgsociety.org/gallery/397095</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/26797/26797_1156431567_small.jpg"><br><br>Chump and Clump (aka &quot;Klotz und Klumpen&quot;) are the characters of <br />
our (Stephan Sacher and me) midterm short-movie at the HFF Potsdam/ Babelsberg.<br />
It is done in Maya with mental ray and will be finished by the end of 2006.<br />
This image is used on a flyer to find a sound editing student inhouse at our University to join our team.]]>
	</description>
	<pubDate>Thu, 24 Aug 2006 14:59:35 +0000</pubDate>
	</item>
	<item>
	<title>Chump & Clump "clean cut"</title>
	<link>http://h13.cgsociety.org/gallery/397089</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/26797/26797_1156431236_small.jpg"><br><br>Chump and Clump (aka &quot;Klotz und Klumpen&quot;) are the characters of <br />
our (Stephan Sacher and me) midterm short-movie at the HFF Potsdam/ Babelsberg.<br />
It is done in Maya with mental ray and will be finished by the end of 2006.<br />
This image is used on a flyer to find an editing student inhouse at our University (i.e. a &quot;cutter&quot;) to join our team and have a look at our final cut.]]>
	</description>
	<pubDate>Thu, 24 Aug 2006 14:54:00 +0000</pubDate>
	</item>
	<item>
	<title>Mech Pilot</title>
	<link>http://h13.cgsociety.org/gallery/321900</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/26797/26797_1140970631_small.jpg"><br><br>A Mech Pilot from the early 22nd Century.<br />
Member of the &quot;Atomwolf&quot; elite mech squad in the Eurasian Wars (2103-2111 A.D.).<br />
Modeled in Maya. Textures created in Photoshop.<br />
I've used Maya's software renderer combined with an ambient occlusion pass from mental ray.<br />
The Mech is still work in progress. I will do a composition with the pilot as soon as it's finished.<br />
<a href="http://michaelherm.com/mechpilot_01_cgtalk_HR_new.jpg" target="_blank">&gt;&gt; Hi resolution image &lt;&lt;</a><br />
]]>
	</description>
	<pubDate>Sat, 25 Feb 2006 10:43:05 +0000</pubDate>
	</item>
	<item>
	<title>Statue of Demon Knight</title>
	<link>http://h13.cgsociety.org/gallery/333923</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/26797/26797_1143076740_small.jpg"><br><br>2004<br />
<br />
A character built for testing reactor physics with 3ds max.<br />
Chains, chainmail and cloth are all simulated with 3ds max reactor.<br />
The resulting animations will soon be available on my webpage.<br />
Ended up as a statue in a virtual environment. Everything modeled in max. ]]>
	</description>
	<pubDate>Thu, 23 Mar 2006 01:19:03 +0000</pubDate>
	</item>
	<item>
	<title>Krangg of the Cairrn</title>
	<link>http://h13.cgsociety.org/gallery/333903</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/26797/26797_1143076054_small.jpg"><br><br>2003<br />
<br />
A character made for the CG-Talk LOTR challenge back in 2003.<br />
Didn't win a thing, but had lots of fun and got to know nice people<br />
<img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
back- and foreground of the image is a compositing made with Images found on google. It doesn't look very good, but it was my first work of that kind and I still like it. Hope you like it too.]]>
	</description>
	<pubDate>Thu, 23 Mar 2006 01:07:35 +0000</pubDate>
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